Teaching open innovation using a game: some lessons and recommendations
Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Education
Documents
- Teaching Open Innovation using a game
Final published version, 2.96 MB, PDF document
This chapter presents how to use a game to teach open innovation, based on
a particular experience from which lessons and recommendations are drawn.
The focus is on playing a board game in a graduate course of the international
engineering program with a focus on innovation and busniess. We identify several
important themes related to the process of learning through playing and the social
dynamics of open innovation, while we also highlight possible caveats of “playing”
and practicing open innovation.
a particular experience from which lessons and recommendations are drawn.
The focus is on playing a board game in a graduate course of the international
engineering program with a focus on innovation and busniess. We identify several
important themes related to the process of learning through playing and the social
dynamics of open innovation, while we also highlight possible caveats of “playing”
and practicing open innovation.
Original language | English |
---|---|
Title of host publication | Innovation education reloaded : Nurturing skills for the future. The open innovation handbook |
Editors | Anne-Laure Mention, Arie P. Nagel, Joachim Hafkesbrink, Justyna Dąbrowska |
Number of pages | 21 |
Publisher | The Open Innovation Network |
Publication date | 2017 |
Pages | 493-513 |
ISBN (Electronic) | 978-952-335-033-5 |
Publication status | Published - 2017 |
Links
Number of downloads are based on statistics from Google Scholar and www.ku.dk
No data available
ID: 173983980