Teaching open innovation using a game: some lessons and recommendations

Research output: Chapter in Book/Report/Conference proceedingBook chapterEducation

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This chapter presents how to use a game to teach open innovation, based on
a particular experience from which lessons and recommendations are drawn.
The focus is on playing a board game in a graduate course of the international
engineering program with a focus on innovation and busniess. We identify several
important themes related to the process of learning through playing and the social
dynamics of open innovation, while we also highlight possible caveats of “playing”
and practicing open innovation.
Original languageEnglish
Title of host publicationInnovation education reloaded : Nurturing skills for the future. The open innovation handbook
EditorsAnne-Laure Mention, Arie P. Nagel, Joachim Hafkesbrink, Justyna Dąbrowska
Number of pages21
PublisherThe Open Innovation Network
Publication date2017
Pages493-513
ISBN (Electronic)978-952-335-033-5
Publication statusPublished - 2017

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