The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions

Research output: Contribution to conferencePaperResearchpeer-review

Standard

The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions. / Ledo, David; Nacenta, Miguel A.; Marquardt, Nicolai; Boring, Sebastian; Greenberg, Saul.

2012.

Research output: Contribution to conferencePaperResearchpeer-review

Harvard

Ledo, D, Nacenta, MA, Marquardt, N, Boring, S & Greenberg, S 2012, 'The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions'.

APA

Ledo, D., Nacenta, M. A., Marquardt, N., Boring, S., & Greenberg, S. (2012). The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions.

Vancouver

Ledo D, Nacenta MA, Marquardt N, Boring S, Greenberg S. The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions. 2012.

Author

Ledo, David ; Nacenta, Miguel A. ; Marquardt, Nicolai ; Boring, Sebastian ; Greenberg, Saul. / The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions.

Bibtex

@conference{c20c62939e9c4e898e9b14f4bd426256,
title = "The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions",
abstract = "In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting experimentation with and development of inexpensive tabletop haptic interfaces in a do-it-yourself fashion. The problem is that programming the HTP (and haptics in general) is difficult. To address this problem, we contribute the HAPTICTOUCH toolkit, which enables developers to rapidly prototype haptic tabletop applications. Our toolkit is structured in three layers that enable programmers to: (1) directly control the device, (2) create customized combinable haptic behaviors (e.g., softness, oscillation), and (3) use visuals (e.g., shapes, images, buttons) to quickly make use of these behaviors. In our preliminary exploration we found that programmers could use our toolkit to create haptic tabletop applications in a short amount of time.",
author = "David Ledo and Nacenta, {Miguel A.} and Nicolai Marquardt and Sebastian Boring and Saul Greenberg",
year = "2012",
month = feb,
day = "19",
language = "English",

}

RIS

TY - CONF

T1 - The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions

AU - Ledo, David

AU - Nacenta, Miguel A.

AU - Marquardt, Nicolai

AU - Boring, Sebastian

AU - Greenberg, Saul

PY - 2012/2/19

Y1 - 2012/2/19

N2 - In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting experimentation with and development of inexpensive tabletop haptic interfaces in a do-it-yourself fashion. The problem is that programming the HTP (and haptics in general) is difficult. To address this problem, we contribute the HAPTICTOUCH toolkit, which enables developers to rapidly prototype haptic tabletop applications. Our toolkit is structured in three layers that enable programmers to: (1) directly control the device, (2) create customized combinable haptic behaviors (e.g., softness, oscillation), and (3) use visuals (e.g., shapes, images, buttons) to quickly make use of these behaviors. In our preliminary exploration we found that programmers could use our toolkit to create haptic tabletop applications in a short amount of time.

AB - In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting experimentation with and development of inexpensive tabletop haptic interfaces in a do-it-yourself fashion. The problem is that programming the HTP (and haptics in general) is difficult. To address this problem, we contribute the HAPTICTOUCH toolkit, which enables developers to rapidly prototype haptic tabletop applications. Our toolkit is structured in three layers that enable programmers to: (1) directly control the device, (2) create customized combinable haptic behaviors (e.g., softness, oscillation), and (3) use visuals (e.g., shapes, images, buttons) to quickly make use of these behaviors. In our preliminary exploration we found that programmers could use our toolkit to create haptic tabletop applications in a short amount of time.

M3 - Paper

ER -

ID: 44311336