Kenny Erleben
Associate Professor
Image Analysis, Computational Modelling and Geometry
Universitetsparken 1, 2100 København Ø
Primary fields of research
Fundamental research in fields of computer simulation and computer graphics and applied research with related industry. Specific current focus areas are: Fundamental research in modeling and computing friction forces for applications in entertainment, digital prototype of mechanical systems, training systems and robotics, Rapid bio-mechanical modeling for medical applications, Simulation of soft robotics dynamics for control by artificial intelligence.
Teaching
Computer simulation, computer graphics and computer animation.
Current research
See iphys.wordpress.com for details
Selected publications
- Published
Interactive simulation of rigid body dynamics in computer graphics
Bender, J., Erleben, Kenny & Trinkle, J., 2014, In : Computer Graphics Forum. 33, 1, p. 246-270 25 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Methodology for Assessing Mesh-Based Contact Point Methods
Erleben, Kenny, 2018, In : A C M Transactions on Graphics. 37, 3, 30 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Chunked Bounding Volume Hierarchies for fast digital prototyping using volumetric meshes
Schmidtke, R. & Erleben, Kenny, 2018, In : IEEE Transactions on Visualization and Computer Graphics. 24, 12, p. 3044-3057Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Velocity-based shock propagation for multibody dynamics animation
Erleben, Kenny, 2007, In : ACM Transactions on Graphics. 26, 2, 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Multiphase flow of immiscible fluids on unstructured moving meshes
Misztal, M. K., Erleben, Kenny, Bargteil, A., Fursund, J., Christensen, B. B., Bærentzen, J. A. & Bridson, R., 2014, In : I E E E Transactions on Visualization and Computer Graphics. 20, 1, p. 4-16 13 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Rigid body contact problems using proximal operators
Erleben, Kenny, 2017, Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation. Association for Computing Machinery, 12 p. 13Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings
- Published
Numerical methods for linear complementarity problems in physics-based animation
Abel, S. M. N. & Erleben, Kenny, 2015, Morgan & Claypool Publishers. 159 p. (Synthesis Lectures on Computer Graphics and Animation; No. 1, Vol. 7).Research output: Book/Report › Compendium/lecture notes › Education
- Published
Inverse kinematics problems with exact Hessian matrices
Erleben, Kenny & Andrews, S., 2017, Proceedings of the Tenth International Conference on Motion in Games. Association for Computing Machinery, 6 p. 14Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings
- Published
Physics-based Animation
Erleben, Kenny, Sporring, Jon, Henriksen, Knud & Dohlmann, H., 2005, Hingham, Mass.: Charles River Media. 817 p.Research output: Book/Report › Book › Research › peer-review
ID: 6466
Most downloads
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3017
downloads
Ballet Balance Strategies
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings
Published -
2877
downloads
Guessing tangents in normal flows
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
2529
downloads
Inverse Kinematics using Quaternions: Graduate project, 7.5 ECTS, Supervisor: Kenny Erleben
Research output: Book/Report › Report › Research
Published