Spatial Presence, Psychophysiology, and Game(play) Emotions
Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
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Spatial Presence, Psychophysiology, and Game(play) Emotions. / Murphy, Dooley Joel.
2016. Abstract from DIGRA-FDG 2016, Dundee, United Kingdom.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
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TY - ABST
T1 - Spatial Presence, Psychophysiology, and Game(play) Emotions
AU - Murphy, Dooley Joel
PY - 2016
Y1 - 2016
N2 - This extended abstract proposes a means of classifying the “residual affect” of vertigo, startles, and similar forms of innate, autonomic response easily triggered in and by immersive Virtual Reality (VR). Employing a formal–functionalist approach, I first summarise relevant work on cognition and game emotion, then discuss how acute, involuntary responses to VR stimuli (1) necessarily feed into player experience and (2) correspond with existing categories for game emotion.
AB - This extended abstract proposes a means of classifying the “residual affect” of vertigo, startles, and similar forms of innate, autonomic response easily triggered in and by immersive Virtual Reality (VR). Employing a formal–functionalist approach, I first summarise relevant work on cognition and game emotion, then discuss how acute, involuntary responses to VR stimuli (1) necessarily feed into player experience and (2) correspond with existing categories for game emotion.
M3 - Conference abstract for conference
T2 - DIGRA-FDG 2016
Y2 - 1 August 2016 through 5 August 2016
ER -
ID: 173053863