On Pause: How Online Instructional Videos are Used to Achieve Practical Tasks
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Standard
On Pause : How Online Instructional Videos are Used to Achieve Practical Tasks. / Tuncer, Sylvaine; Brown, Barry; Lindwall, Oskar.
CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc., 2020. 3376759 (Conference on Human Factors in Computing Systems - Proceedings).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Harvard
APA
Vancouver
Author
Bibtex
}
RIS
TY - GEN
T1 - On Pause
T2 - 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020
AU - Tuncer, Sylvaine
AU - Brown, Barry
AU - Lindwall, Oskar
N1 - Funding Information: We thank our participants and our group members for comments on earlier drafts. This work was supported by the Marcus and Amelia Wallenberg grant 2015.0075. Publisher Copyright: © 2020 ACM.
PY - 2020/4/21
Y1 - 2020/4/21
N2 - Instructional videos have become an important site of everyday learning. This paper explores how these videos are used to complete practical tasks, analyzing video-recorded interactions between pairs of users. Users need to repeatedly pause their videos to be able to follow the instructions, and we document how pausing is used to coordinate and interweave watching and doing. We describe four purposes and types of pausing: finding task objects, turning to action, keeping up, and fixing problems. Building on these results, we discuss how video players could better support following instructions, and the role of basic user interface functions in complex tasks involving different forms of engagement with the physical world and with screen-based activity.
AB - Instructional videos have become an important site of everyday learning. This paper explores how these videos are used to complete practical tasks, analyzing video-recorded interactions between pairs of users. Users need to repeatedly pause their videos to be able to follow the instructions, and we document how pausing is used to coordinate and interweave watching and doing. We describe four purposes and types of pausing: finding task objects, turning to action, keeping up, and fixing problems. Building on these results, we discuss how video players could better support following instructions, and the role of basic user interface functions in complex tasks involving different forms of engagement with the physical world and with screen-based activity.
KW - ethnomethodology
KW - instructional videos
KW - pause button
KW - video interface
KW - video players
UR - http://www.scopus.com/inward/record.url?scp=85083883862&partnerID=8YFLogxK
U2 - 10.1145/3313831.3376759
DO - 10.1145/3313831.3376759
M3 - Article in proceedings
AN - SCOPUS:85083883862
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery, Inc.
Y2 - 25 April 2020 through 30 April 2020
ER -
ID: 318207418