Instrumental Genesis in GeoGebra Based Board Game Design
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Instrumental Genesis in GeoGebra Based Board Game Design. / Misfeldt, Morten.
Papers for the CERME 8 Conference. ed. / Behiye Ubuz; Cigdem Haser; Maria Alessandra Mariotti. Middle East Technical University, 2013. p. 2664-2673.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Instrumental Genesis in GeoGebra Based Board Game Design
AU - Misfeldt, Morten
PY - 2013
Y1 - 2013
N2 - In this paper I address the use of digital tools (GeoGebra) in open ended design activities, with primary school children. I present results from the research and development project “Creative Digital Mathematics”, which aims to use the pupil’s development of mathematical board games as a vehicle for teaching skills with GeoGebra, as well as an entrepreneurial attitude towards mathematics. Using the instrumental approach I discuss how open ended transdisciplinary design activities can support instrumental genesis, by considering the extent to which the pupils address mathematical knowledge in their work with GeoGebra and how they relate their work with GeoGebra and mathematics to fellow pupils and real life situations. The results show that pupils’ consider development of board games as meaningful mathematical activity, and that they develop skills with GeoGebra, furthermore the pupils considers potential use of their board game by classmates in their design activities.
AB - In this paper I address the use of digital tools (GeoGebra) in open ended design activities, with primary school children. I present results from the research and development project “Creative Digital Mathematics”, which aims to use the pupil’s development of mathematical board games as a vehicle for teaching skills with GeoGebra, as well as an entrepreneurial attitude towards mathematics. Using the instrumental approach I discuss how open ended transdisciplinary design activities can support instrumental genesis, by considering the extent to which the pupils address mathematical knowledge in their work with GeoGebra and how they relate their work with GeoGebra and mathematics to fellow pupils and real life situations. The results show that pupils’ consider development of board games as meaningful mathematical activity, and that they develop skills with GeoGebra, furthermore the pupils considers potential use of their board game by classmates in their design activities.
M3 - Article in proceedings
SN - 978-975-429-315-9
SP - 2664
EP - 2673
BT - Papers for the CERME 8 Conference
A2 - Ubuz, Behiye
A2 - Haser, Cigdem
A2 - Mariotti, Maria Alessandra
PB - Middle East Technical University
ER -
ID: 231954670