Standard
Diffusion Based Photon Mapping. / Schjøth, Lars; Fogh Olsen, Ole; Sporring, Jon.
Advances in Computer Graphics and Computer Vision: International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers. ed. / José Braz; Alpesh Ranchordas; Helder Araújo; Joaquim Jorge. Berlin/Heidelberg : Springer, 2007. p. 109-122 (Communications in Computer and Information Science; No. 4).
Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
Harvard
Schjøth, L, Fogh Olsen, O & Sporring, J 2007, Diffusion Based Photon Mapping. in J Braz, A Ranchordas, H Araújo & J Jorge (eds), Advances in Computer Graphics and Computer Vision: International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers. Springer, Berlin/Heidelberg, Communications in Computer and Information Science, no. 4, pp. 109-122.
APA
Schjøth, L., Fogh Olsen, O., & Sporring, J. (2007). Diffusion Based Photon Mapping. In J. Braz, A. Ranchordas, H. Araújo, & J. Jorge (Eds.), Advances in Computer Graphics and Computer Vision: International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers (pp. 109-122). Springer. Communications in Computer and Information Science No. 4
Vancouver
Schjøth L, Fogh Olsen O, Sporring J. Diffusion Based Photon Mapping. In Braz J, Ranchordas A, Araújo H, Jorge J, editors, Advances in Computer Graphics and Computer Vision: International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers. Berlin/Heidelberg: Springer. 2007. p. 109-122. (Communications in Computer and Information Science; No. 4).
Author
Schjøth, Lars ; Fogh Olsen, Ole ; Sporring, Jon. / Diffusion Based Photon Mapping. Advances in Computer Graphics and Computer Vision: International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers. editor / José Braz ; Alpesh Ranchordas ; Helder Araújo ; Joaquim Jorge. Berlin/Heidelberg : Springer, 2007. pp. 109-122 (Communications in Computer and Information Science; No. 4).
Bibtex
@inbook{6aaaaa70af0111dcbee902004c4f4f50,
title = "Diffusion Based Photon Mapping",
abstract = "Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular this blurring erodes fine structures and sharp lines prominent in caustics. To address this problem we introduce a novel photon mapping algorithm based on nonlinear anisotropic diffusion. Our algorithm adapts according to the structure of the photon map such that smoothing occurs along edges and structures and not across. In this way we preserve the important illumination features, while eliminating noise. We call our method diffusion based photon mapping.",
author = "Lars Schj{\o}th and {Fogh Olsen}, Ole and Jon Sporring",
year = "2007",
language = "English",
isbn = "9783540752721",
series = "Communications in Computer and Information Science",
publisher = "Springer",
number = "4",
pages = "109--122",
editor = "Jos{\'e} Braz and Alpesh Ranchordas and Helder Ara{\'u}jo and Joaquim Jorge",
booktitle = "Advances in Computer Graphics and Computer Vision",
address = "Switzerland",
}
RIS
TY - CHAP
T1 - Diffusion Based Photon Mapping
AU - Schjøth, Lars
AU - Fogh Olsen, Ole
AU - Sporring, Jon
PY - 2007
Y1 - 2007
N2 - Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular this blurring erodes fine structures and sharp lines prominent in caustics. To address this problem we introduce a novel photon mapping algorithm based on nonlinear anisotropic diffusion. Our algorithm adapts according to the structure of the photon map such that smoothing occurs along edges and structures and not across. In this way we preserve the important illumination features, while eliminating noise. We call our method diffusion based photon mapping.
AB - Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular this blurring erodes fine structures and sharp lines prominent in caustics. To address this problem we introduce a novel photon mapping algorithm based on nonlinear anisotropic diffusion. Our algorithm adapts according to the structure of the photon map such that smoothing occurs along edges and structures and not across. In this way we preserve the important illumination features, while eliminating noise. We call our method diffusion based photon mapping.
M3 - Book chapter
SN - 9783540752721
T3 - Communications in Computer and Information Science
SP - 109
EP - 122
BT - Advances in Computer Graphics and Computer Vision
A2 - Braz, José
A2 - Ranchordas, Alpesh
A2 - Araújo, Helder
A2 - Jorge, Joaquim
PB - Springer
CY - Berlin/Heidelberg
ER -