Continuous Travel in Virtual Reality Using a 3D Portal
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Continuous Travel in Virtual Reality Using a 3D Portal. / Atkins, Andrew; Belongie, Serge; Haraldsson, Harald.
Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021. Association for Computing Machinery, Inc, 2021. p. 51-54 (Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Continuous Travel in Virtual Reality Using a 3D Portal
AU - Atkins, Andrew
AU - Belongie, Serge
AU - Haraldsson, Harald
N1 - Publisher Copyright: © 2021 ACM.
PY - 2021/10/10
Y1 - 2021/10/10
N2 - In virtual reality (VR), continuous movement often leads to users experiencing vection, or cybersickness. To circumvent vection, users are typically given the choice to use teleportation. However, teleportation leads to less spatial awareness compared to continuous movement. One approach to combating cybersickness in continuous movement is to restrict the user's field of view (FOV). This is typically done by occluding the user's peripheral vision with a vignette. We developed a FOV restricting continuous locomotion system that does not occlude the user's FOV and instead uses a 3D portal to display the continuous movement in a limited area in the user's FOV. We found that this system reduces nausea and disorientation compared to continuous locomotion. However, our system did not significantly increase spatial awareness compared to teleportation.
AB - In virtual reality (VR), continuous movement often leads to users experiencing vection, or cybersickness. To circumvent vection, users are typically given the choice to use teleportation. However, teleportation leads to less spatial awareness compared to continuous movement. One approach to combating cybersickness in continuous movement is to restrict the user's field of view (FOV). This is typically done by occluding the user's peripheral vision with a vignette. We developed a FOV restricting continuous locomotion system that does not occlude the user's FOV and instead uses a 3D portal to display the continuous movement in a limited area in the user's FOV. We found that this system reduces nausea and disorientation compared to continuous locomotion. However, our system did not significantly increase spatial awareness compared to teleportation.
KW - locomotion
KW - travel
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85117910333&partnerID=8YFLogxK
U2 - 10.1145/3474349.3480227
DO - 10.1145/3474349.3480227
M3 - Article in proceedings
AN - SCOPUS:85117910333
T3 - Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
SP - 51
EP - 54
BT - Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
PB - Association for Computing Machinery, Inc
T2 - 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
Y2 - 10 October 2021 through 14 October 2021
ER -
ID: 300986376