Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
I am an associate professor at the Center for Tracking and Society (CTS) at Department of Communication. I regularly teach courses in communication theory, research design, and empirical methodologies, including workshops on data analysis and data visualization. Currently, all of my teaching is at the Cognition & Communication programme.
My primary research interests are platforms and digital media as well as qualitative and quantitative methods and visualization. I primarily work in R, with a preference for Tidyverse syntax. Dabbling in Python, but old habits die hard.
The last couple of years I have been working on empirical-slash-conceptual studies of digital media platforms. A lot of this work is conducted with Jacob Ørmen and Anne Mette Thorhauge. Jacob and I have published work on YouTube and Reddit and the three of us are currently working on everyday "economic culture" and investment-adjacent idioculture(s).
A connected set of my (older) publications focus on video games, cognition, and genre theory: You can track a reasonably consistent framework through this set of publications connecting a model of embodied game interaction to questions of genre.
I also sometimes do research on "older" media, like television or film.
Primary fields of research
- Platforms
- Digital media in general
- Research methodology and visualization
- Computer and video games
- Cognitive media theory (film, television, and games)
Teaching
- Platforms and digital media
- Communication theory
- Research design
- Computer games
- Cognitive media theory and cognitive sociology
Selected publications
- E-pub ahead of print
Diamond Hands to The Moon: Idiocultural Mobilization and Politicization of Personal Finance on r/wallstreetbets
Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, (E-pub ahead of print) In: Convergence: The International Journal of Research into New Media Technologies. 18 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
The Output Imperative: Productivity and precarity on YouTube
Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, In: Information, Communication & Society. 24, 4, p. 432-451 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Institutional Polymorphism: Diversification of Content and Monetization Strategies on YouTube
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Television & New Media. 24, 4, p. 432-451 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Towards the engagement economy: Interconnected processes of commodification on YouTube
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Media, Culture & Society. 45, 2, p. 225–245 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Following the viewers: Investigating television drama engagement through skin conductance measurements
Gregersen, Andreas Lindegaard, Langkjær, Birger, Heiselberg, L. & Lyng Wieland, J., 2017, In: Poetics. 64, p. 1-13 13 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Owning Our Actions: Identification with Avatars in Video Games
Gregersen, Andreas Lindegaard, 2020, Screening Characters: Theories of Character in Film, Television, and Interactive Media. Riis, J. & Taylor, A. (eds.). Routledge, p. 174-188 14 p. 10Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Gregersen, Andreas Lindegaard, 2014, In: Philosophy & Technology. 27, 2, p. 159-175 17 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Embodiment and Interface
Gregersen, Andreas Lindegaard & Grodal, Torben Kragh, 2008, The video game theory reader 2. Perron, B. & Wollf, M. (eds.). New York: Routledge, p. 65-83 19 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
ID: 13135
Most downloads
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1404
downloads
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
892
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published -
768
downloads
Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
Published