Co-operative Creativity: Exploring ICT-affordances in professional contexts
Publikation: Konferencebidrag › Konferenceabstrakt til konference › Forskning
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Co-operative Creativity: Exploring ICT-affordances in professional contexts . / Due, Brian Lystgaard.
2019. Abstract fra Applied Linguistics and Professional Practice (ALAPP 2019), Kuala Lumpur, Malaysia.Publikation: Konferencebidrag › Konferenceabstrakt til konference › Forskning
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TY - ABST
T1 - Co-operative Creativity:
AU - Due, Brian Lystgaard
PY - 2019
Y1 - 2019
N2 - Research in creativity diverge into many different areas: Usually, the approach is to focus on individuals personality or cognition or group problem solving capacities from functional perspectives. These approaches may span what has been called big-C, pro-C and little-C (Kaufman & Beghetto, 2009). There are also some research from a mini-C perspective, typically from business context, looking into how ideas are created during meetings (Due, 2016). In this presentation I outline the elements to a theory of creativity, that diverge from these approaches. Based on ethnomethodology, I show how creativity is an everyday social and situated accomplishment involved whenever people encounter and orient to emergent problems. Examples are from video ethnographic studies and focus on ICT-in-interaction, specifically video-mediated interaction and robot-interaction. The analysis show how creativity is a non-scripted, mundane, basically human resource that is co-operatively accomplished as improvisations to emergent problems (cf. Goodwin, 2018). The research has implications for our theoretical understandings and for practitioners who strive to better understand the nature of creativity and the role of ICT in interaction.
AB - Research in creativity diverge into many different areas: Usually, the approach is to focus on individuals personality or cognition or group problem solving capacities from functional perspectives. These approaches may span what has been called big-C, pro-C and little-C (Kaufman & Beghetto, 2009). There are also some research from a mini-C perspective, typically from business context, looking into how ideas are created during meetings (Due, 2016). In this presentation I outline the elements to a theory of creativity, that diverge from these approaches. Based on ethnomethodology, I show how creativity is an everyday social and situated accomplishment involved whenever people encounter and orient to emergent problems. Examples are from video ethnographic studies and focus on ICT-in-interaction, specifically video-mediated interaction and robot-interaction. The analysis show how creativity is a non-scripted, mundane, basically human resource that is co-operatively accomplished as improvisations to emergent problems (cf. Goodwin, 2018). The research has implications for our theoretical understandings and for practitioners who strive to better understand the nature of creativity and the role of ICT in interaction.
UR - https://seminar.utmspace.edu.my/alapp2019/Doc/PROGRAMME%20AS%20AT%2019%20SEPT%202019.pdf
M3 - Conference abstract for conference
Y2 - 23 September 2019 through 25 September 2019
ER -
ID: 227783881