A structural equation modeling investigation of the emotional value of immersive virtual reality in education

Research output: Contribution to journalJournal articleResearchpeer-review

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A structural equation modeling investigation of the emotional value of immersive virtual reality in education. / Makransky, Guido; Lilleholt, Lau.

In: Educational Technology Research and Development, Vol. 66, No. 5, 10.2018, p. 1141-1164.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Makransky, G & Lilleholt, L 2018, 'A structural equation modeling investigation of the emotional value of immersive virtual reality in education', Educational Technology Research and Development, vol. 66, no. 5, pp. 1141-1164. https://doi.org/10.1007/s11423-018-9581-2

APA

Makransky, G., & Lilleholt, L. (2018). A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educational Technology Research and Development, 66(5), 1141-1164. https://doi.org/10.1007/s11423-018-9581-2

Vancouver

Makransky G, Lilleholt L. A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educational Technology Research and Development. 2018 Oct;66(5):1141-1164. https://doi.org/10.1007/s11423-018-9581-2

Author

Makransky, Guido ; Lilleholt, Lau. / A structural equation modeling investigation of the emotional value of immersive virtual reality in education. In: Educational Technology Research and Development. 2018 ; Vol. 66, No. 5. pp. 1141-1164.

Bibtex

@article{fe8c957f136641efbdb96a4d7f2c17b3,
title = "A structural equation modeling investigation of the emotional value of immersive virtual reality in education",
abstract = "Virtual reality (VR) is projected to play an important role in education by increasing student engagement and motivation. However, little is known about the impact and utility of immersive VR for administering e-learning tools, or the underlying mechanisms that impact learners’ emotional processes while learning. This paper explores whether differences exist with regard to using either immersive or desktop VR to administer a virtual science learning simulation. We also investigate how the level of immersion impacts perceived learning outcomes using structural equation modeling. The sample consisted of 104 university students (39 females). Significantly higher scores were obtained on 11 of the 13 variables investigated using the immersive VR version of the simulation, with the largest differences occurring with regard to presence and motivation. Furthermore, we identified a model with two general paths by which immersion in VR impacts perceived learning outcomes. Specifically, we discovered an affective path in which immersion predicted presence and positive emotions, and a cognitive path in which immersion fostered a positive cognitive value of the task in line with the control value theory of achievement emotions.",
keywords = "CVTAE, Emotions, Presence, Simulations, Structural equation modeling, Virtual reality",
author = "Guido Makransky and Lau Lilleholt",
year = "2018",
month = "10",
doi = "10.1007/s11423-018-9581-2",
language = "English",
volume = "66",
pages = "1141--1164",
journal = "Educational Technology Research and Development",
issn = "1042-1629",
publisher = "Springer Link",
number = "5",

}

RIS

TY - JOUR

T1 - A structural equation modeling investigation of the emotional value of immersive virtual reality in education

AU - Makransky, Guido

AU - Lilleholt, Lau

PY - 2018/10

Y1 - 2018/10

N2 - Virtual reality (VR) is projected to play an important role in education by increasing student engagement and motivation. However, little is known about the impact and utility of immersive VR for administering e-learning tools, or the underlying mechanisms that impact learners’ emotional processes while learning. This paper explores whether differences exist with regard to using either immersive or desktop VR to administer a virtual science learning simulation. We also investigate how the level of immersion impacts perceived learning outcomes using structural equation modeling. The sample consisted of 104 university students (39 females). Significantly higher scores were obtained on 11 of the 13 variables investigated using the immersive VR version of the simulation, with the largest differences occurring with regard to presence and motivation. Furthermore, we identified a model with two general paths by which immersion in VR impacts perceived learning outcomes. Specifically, we discovered an affective path in which immersion predicted presence and positive emotions, and a cognitive path in which immersion fostered a positive cognitive value of the task in line with the control value theory of achievement emotions.

AB - Virtual reality (VR) is projected to play an important role in education by increasing student engagement and motivation. However, little is known about the impact and utility of immersive VR for administering e-learning tools, or the underlying mechanisms that impact learners’ emotional processes while learning. This paper explores whether differences exist with regard to using either immersive or desktop VR to administer a virtual science learning simulation. We also investigate how the level of immersion impacts perceived learning outcomes using structural equation modeling. The sample consisted of 104 university students (39 females). Significantly higher scores were obtained on 11 of the 13 variables investigated using the immersive VR version of the simulation, with the largest differences occurring with regard to presence and motivation. Furthermore, we identified a model with two general paths by which immersion in VR impacts perceived learning outcomes. Specifically, we discovered an affective path in which immersion predicted presence and positive emotions, and a cognitive path in which immersion fostered a positive cognitive value of the task in line with the control value theory of achievement emotions.

KW - CVTAE

KW - Emotions

KW - Presence

KW - Simulations

KW - Structural equation modeling

KW - Virtual reality

U2 - 10.1007/s11423-018-9581-2

DO - 10.1007/s11423-018-9581-2

M3 - Journal article

VL - 66

SP - 1141

EP - 1164

JO - Educational Technology Research and Development

JF - Educational Technology Research and Development

SN - 1042-1629

IS - 5

ER -

ID: 191689011