(Re)Playing (with) Video game History: Moving beyond Retrogaming

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

(Re)Playing (with) Video game History : Moving beyond Retrogaming . / Ahm, Kristian Redhead.

In: Games and Culture: A Journal of Interactive Media, Vol. OnlineFirst, 08.09.2020, p. 1-21.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Ahm, KR 2020, '(Re)Playing (with) Video game History: Moving beyond Retrogaming ', Games and Culture: A Journal of Interactive Media, vol. OnlineFirst, pp. 1-21. https://doi.org/10.1177/1555412020955084

APA

Ahm, K. R. (2020). (Re)Playing (with) Video game History: Moving beyond Retrogaming . Games and Culture: A Journal of Interactive Media, OnlineFirst, 1-21. https://doi.org/10.1177/1555412020955084

Vancouver

Ahm KR. (Re)Playing (with) Video game History: Moving beyond Retrogaming . Games and Culture: A Journal of Interactive Media. 2020 Sep 8;OnlineFirst:1-21. https://doi.org/10.1177/1555412020955084

Author

Ahm, Kristian Redhead. / (Re)Playing (with) Video game History : Moving beyond Retrogaming . In: Games and Culture: A Journal of Interactive Media. 2020 ; Vol. OnlineFirst. pp. 1-21.

Bibtex

@article{2b8300e91e90430aa180503a934e8cd9,
title = "(Re)Playing (with) Video game History: Moving beyond Retrogaming ",
abstract = "This article will argue that the current literature on retrogaming as a practice and the retrogamer as a subject has been lacking in fully describing the variety of practices and subjects that engage with old games. Based on data collected by interviewing nine self-described Danish retrogamers, three motivations for engaging with old games, besides nostalgia, are identified. These motivations are typologized into three player types: amateur archaeologists, amateur art historians, and techno-historians. Following the analysis, it will be argued that retrogaming might be an imprecise term to encompass the many different ways that individuals engage with old games. The concepts historical play and nostalgic play are presented to alleviate this.",
keywords = "Faculty of Humanities, retrogaming, player ethnography, nostalgia, historical play",
author = "Ahm, {Kristian Redhead}",
year = "2020",
month = sep,
day = "8",
doi = "10.1177/1555412020955084",
language = "English",
volume = "OnlineFirst",
pages = "1--21",
journal = "Games and Culture",
issn = "1555-4120",
publisher = "SAGE Publications",

}

RIS

TY - JOUR

T1 - (Re)Playing (with) Video game History

T2 - Moving beyond Retrogaming

AU - Ahm, Kristian Redhead

PY - 2020/9/8

Y1 - 2020/9/8

N2 - This article will argue that the current literature on retrogaming as a practice and the retrogamer as a subject has been lacking in fully describing the variety of practices and subjects that engage with old games. Based on data collected by interviewing nine self-described Danish retrogamers, three motivations for engaging with old games, besides nostalgia, are identified. These motivations are typologized into three player types: amateur archaeologists, amateur art historians, and techno-historians. Following the analysis, it will be argued that retrogaming might be an imprecise term to encompass the many different ways that individuals engage with old games. The concepts historical play and nostalgic play are presented to alleviate this.

AB - This article will argue that the current literature on retrogaming as a practice and the retrogamer as a subject has been lacking in fully describing the variety of practices and subjects that engage with old games. Based on data collected by interviewing nine self-described Danish retrogamers, three motivations for engaging with old games, besides nostalgia, are identified. These motivations are typologized into three player types: amateur archaeologists, amateur art historians, and techno-historians. Following the analysis, it will be argued that retrogaming might be an imprecise term to encompass the many different ways that individuals engage with old games. The concepts historical play and nostalgic play are presented to alleviate this.

KW - Faculty of Humanities

KW - retrogaming

KW - player ethnography

KW - nostalgia

KW - historical play

U2 - 10.1177/1555412020955084

DO - 10.1177/1555412020955084

M3 - Journal article

VL - OnlineFirst

SP - 1

EP - 21

JO - Games and Culture

JF - Games and Culture

SN - 1555-4120

ER -

ID: 251942186