From pulse trains to "coloring with vibrations": Motion mappings for mid-air haptic textures
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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From pulse trains to "coloring with vibrations" : Motion mappings for mid-air haptic textures. / Strohmeier, Paul; Boring, Sebastian; Hornbæk, Kasper.
CHI 2018 - ExProceedings of the 2018 CHI Conference on Human Factors in Computing Systemstended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI Extended Abstracts. Association for Computing Machinery, 2018. 65.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - From pulse trains to "coloring with vibrations"
T2 - 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018
AU - Strohmeier, Paul
AU - Boring, Sebastian
AU - Hornbæk, Kasper
PY - 2018
Y1 - 2018
N2 - Can we experience haptic textures in mid-air? Typically, the experience of texture is caused by vibration of the fingertip as it moves over the surface of an object. This object's surface also guides the finger's movement, creating an implicit motion-to-vibration mapping. If we wish to simulate a texture in mid-air, such guidance does not exist, making the choice of motion-to-vibration mapping non-obvious. We evaluate the experience of moving a pointer with four different motion- to vibration mappings in an interview study. We found that some mappings lead to a perception shift, transforming the experience. When this occurs, the pointer is no longer perceived as vibrating, interactions become more pleasurable, and users have an increased experience of agency and control. We discuss how to leverage this in the design of haptic interfaces.
AB - Can we experience haptic textures in mid-air? Typically, the experience of texture is caused by vibration of the fingertip as it moves over the surface of an object. This object's surface also guides the finger's movement, creating an implicit motion-to-vibration mapping. If we wish to simulate a texture in mid-air, such guidance does not exist, making the choice of motion-to-vibration mapping non-obvious. We evaluate the experience of moving a pointer with four different motion- to vibration mappings in an interview study. We found that some mappings lead to a perception shift, transforming the experience. When this occurs, the pointer is no longer perceived as vibrating, interactions become more pleasurable, and users have an increased experience of agency and control. We discuss how to leverage this in the design of haptic interfaces.
UR - http://www.scopus.com/inward/record.url?scp=85046935344&partnerID=8YFLogxK
U2 - 10.1145/3173574.3173639
DO - 10.1145/3173574.3173639
M3 - Article in proceedings
AN - SCOPUS:85046935344
BT - CHI 2018 - ExProceedings of the 2018 CHI Conference on Human Factors in Computing Systemstended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 21 April 2018 through 26 April 2018
ER -
ID: 214650371