Correction of Avatar Hand Movements Supports Learning of a Motor Skill

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Correction of Avatar Hand Movements Supports Learning of a Motor Skill. / Lilija, Klemen; Kyllingsbæk, Søren; Hornbæk, Kasper.

2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Lilija, K, Kyllingsbæk, S & Hornbæk, K 2021, Correction of Avatar Hand Movements Supports Learning of a Motor Skill. in 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021 IEEE Virtual Reality and 3D User Interfaces (VR), Lisboa, Portugal, 27/03/2021. https://doi.org/10.1109/VR50410.2021.00069

APA

Lilija, K., Kyllingsbæk, S., & Hornbæk, K. (2021). Correction of Avatar Hand Movements Supports Learning of a Motor Skill. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) IEEE. https://doi.org/10.1109/VR50410.2021.00069

Vancouver

Lilija K, Kyllingsbæk S, Hornbæk K. Correction of Avatar Hand Movements Supports Learning of a Motor Skill. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE. 2021 https://doi.org/10.1109/VR50410.2021.00069

Author

Lilija, Klemen ; Kyllingsbæk, Søren ; Hornbæk, Kasper. / Correction of Avatar Hand Movements Supports Learning of a Motor Skill. 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021.

Bibtex

@inproceedings{89b94fa8cf7f431994177d74268155c7,
title = "Correction of Avatar Hand Movements Supports Learning of a Motor Skill",
abstract = "Learning to move the hands in particular ways is essential in many training andleisure virtual reality applications, yet challenging. Existing techniques that support learning of motor movement in virtual reality rely on external cues such as arrows showing where to move or transparent hands showing the target movement. We propose a technique where the avatar's hand movement is corrected to be closer to the target movement. This embeds guidance in the user's avatar, instead of in external cues and minimizes visual distraction. Through two experiments, we found that such movement guidance improves the short-term retention of the target movement when compared to a control condition without guidance.",
author = "Klemen Lilija and S{\o}ren Kyllingsb{\ae}k and Kasper Hornb{\ae}k",
year = "2021",
doi = "10.1109/VR50410.2021.00069",
language = "English",
booktitle = "2021 IEEE Virtual Reality and 3D User Interfaces (VR)",
publisher = "IEEE",
note = "2021 IEEE Virtual Reality and 3D User Interfaces (VR) ; Conference date: 27-03-2021 Through 01-04-2021",

}

RIS

TY - GEN

T1 - Correction of Avatar Hand Movements Supports Learning of a Motor Skill

AU - Lilija, Klemen

AU - Kyllingsbæk, Søren

AU - Hornbæk, Kasper

PY - 2021

Y1 - 2021

N2 - Learning to move the hands in particular ways is essential in many training andleisure virtual reality applications, yet challenging. Existing techniques that support learning of motor movement in virtual reality rely on external cues such as arrows showing where to move or transparent hands showing the target movement. We propose a technique where the avatar's hand movement is corrected to be closer to the target movement. This embeds guidance in the user's avatar, instead of in external cues and minimizes visual distraction. Through two experiments, we found that such movement guidance improves the short-term retention of the target movement when compared to a control condition without guidance.

AB - Learning to move the hands in particular ways is essential in many training andleisure virtual reality applications, yet challenging. Existing techniques that support learning of motor movement in virtual reality rely on external cues such as arrows showing where to move or transparent hands showing the target movement. We propose a technique where the avatar's hand movement is corrected to be closer to the target movement. This embeds guidance in the user's avatar, instead of in external cues and minimizes visual distraction. Through two experiments, we found that such movement guidance improves the short-term retention of the target movement when compared to a control condition without guidance.

U2 - 10.1109/VR50410.2021.00069

DO - 10.1109/VR50410.2021.00069

M3 - Article in proceedings

BT - 2021 IEEE Virtual Reality and 3D User Interfaces (VR)

PB - IEEE

T2 - 2021 IEEE Virtual Reality and 3D User Interfaces (VR)

Y2 - 27 March 2021 through 1 April 2021

ER -

ID: 259779501