Body LayARs: A Toolkit for Body-Based Augmented Reality

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review


Technological advances are enabling a new class of augmented reality (AR) applications that use bodies as substrates for input and output. In contrast to sensing and augmenting objects, body-based AR applications track people around the user and layer information on them. However, prototyping such applications is complex, time-consuming, and cumbersome, due to a lack of easily accessible tooling and infrastructure. We present Body LayARs, a toolkit for fast development of body-based AR prototypes. Instead of directly programming for a device, Body LayARs provides an extensible graphical programming environment with a device-independent runtime abstraction. We focus on face-based experiences for headset AR, and show how Body LayARs makes a range of body-based AR applications fast and easy to prototype.
Original languageEnglish
Title of host publicationVRST '20: 26th ACM Symposium on Virtual Reality Software and Technology
Number of pages11
PublisherAssociation for Computing Machinery
Publication date2020
Article number12
ISBN (Electronic)978-1-4503-7619-8
Publication statusPublished - 2020
Event26th ACM Symposium on Virtual Reality Software and Technology - VRST '20 - Virtual Event, Canada
Duration: 1 Nov 20204 Nov 2020


Conference26th ACM Symposium on Virtual Reality Software and Technology - VRST '20
ByVirtual Event

Number of downloads are based on statistics from Google Scholar and

No data available

ID: 251025717