Kasper Hornbæk
Professor
- 2022
- Published
Quantifying Proactive and Reactive Button Input
Kim, H., Hornbæk, Kasper & Lee, B., 2022, CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 40Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
- Published
Whole-Hand Haptics for Mid-air Buttons
Maunsbach, Martin, Hornbæk, Kasper & Seifi, Hasti, 2022, Haptics: Science, Technology, Applications: 13th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2022 Hamburg, Germany, May 22–25, 2022 Proceedings. Springer, p. 292-300 (Lecture Notes in Computer Science, Vol. 13235).Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Counterfactual Thinking: What Theories Do in Design
Oulasvirta, A. & Hornbæk, Kasper, 2022, In: International Journal of Human-Computer Interaction. 38, 1, p. 78–92Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Is Time on Smartphones Well Spent?
Rasmussen, M. A., Frydendahl, J. O., Mekler, E. D. & Hornbæk, Kasper, 2022, In: Interacting with Computers. 33, 5, p. 522-536Research output: Contribution to journal › Journal article › Research › peer-review
- Published
OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR
Schjerlund, Jonas, Hornbæk, Kasper & Bergström, Joanna, 2022, CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-13 355Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
- Published
Body-based user interfaces
Strohmeier, P., Mottelson, A., Pohl, H., McIntosh, J., Knibbe, J., Bergström, Joanna, Jansen, Y. & Hornbæk, Kasper, 2022, The Routledge Handbook of Bodily Awareness. Taylor and Francis/Routledge, p. 478-502Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- 2021
- Published
How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Bergström, Joanna, Dalsgaard, Tor-Salve, Alexander, J. & Hornbæk, Kasper, 2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1–20 20 p. 533Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
- Published
Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
Dao, E., Muresan, Andreea-Anamaria, Hornbæk, Kasper & Knibbe, J., 13 May 2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-14 526Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
- Published
Correction of Avatar Hand Movements Supports Learning of a Motor Skill
Lilija, K., Kyllingsbæk, Søren & Hornbæk, Kasper, 2021, 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEEResearch output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
- Published
Poros: Configurable Proxies for Distant Interactions in VR
Pohl, H., Lilija, K., McIntosh, J. & Hornbæk, Kasper, 8 May 2021, CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, 12 p. 532Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
ID: 5668
Most downloads
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6172
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Virtual Trackballs Revisited
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
5223
downloads
RoMo: avoiding conflicts between the physical and digital model in tabletop interfaces with robotic tangibles
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Published -
4469
downloads
Tangible bots: interaction with active tangibles in tabletop interfaces
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Published