Joanna Bergström

Joanna Bergström

Associate Professor


  1. 2022
  2. Published

    Body-based user interfaces

    Strohmeier, P., Mottelson, A., Pohl, H., McIntosh, J., Knibbe, J., Bergström, Joanna, Jansen, Y. & Hornbæk, Kasper, 2022, The Routledge Handbook of Bodily Awareness. Taylor and Francis/Routledge, p. 478-502

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  3. Published

    OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR

    Schjerlund, Jonas, Hornbæk, Kasper & Bergström, Joanna, 2022, CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-13 355

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  4. Published

    Sense of Agency and User Experience: Is There a Link?

    Bergström, Joanna, Knibbe, J., Pohl, H. & Hornbæk, Kasper, 2022, In: ACM Transactions on Computer-Human Interaction. 29, 4, p. 1-22 28.

    Research output: Contribution to journalJournal articleResearchpeer-review

  5. Published

    The sense of agency in emerging technologies for human–computer integration: A review

    Cornelio, P., Haggard, P., Hornbæk, Kasper, Georgiou, O., Bergström, Joanna, Subramanian, S. & Obrist, M., 2022, In: Frontiers in Neuroscience. 16, 24 p., 949138.

    Research output: Contribution to journalReviewResearchpeer-review

  6. 2021
  7. Published

    Modeling Pointing for 3D Target Selection in VR

    Dalsgaard, Tor-Salve, Knibbe, J. & Bergström, Joanna, 8 Dec 2021, Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, p. 1-10 42

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  8. Published

    Ninja Hands: Using Many Hands to Improve Target Selection in VR

    Schjerlund, Jonas, Hornbæk, Kasper & Bergström, Joanna, 7 May 2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 14 p. 130

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  9. Published

    Evaluating VR Sickness in VR Locomotion Techniques

    van Gemert, Thomas & Bergström, Joanna, 2021, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, p. 380-382

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  10. Published

    How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies

    Bergström, Joanna, Dalsgaard, Tor-Salve, Alexander, J. & Hornbæk, Kasper, 2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1–20 20 p. 533

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  11. 2020
  12. Published

    Iteratively Adapting Avatars using Task-Integrated Optimisation

    McIntosh, J., Zajac, Hubert Dariusz, Stefan, A., Bergström, Joanna & Hornbæk, Kasper, 1 Oct 2020, Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology. 1 ed. https://dl.acm.org/doi/abs/10.1145/3379337.3415832: Association for Computing Machinery, p. 709–721

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  13. 2019
  14. Published

    Human-computer interaction on the skin

    Bergström, Joanna & Hornbæk, Kasper, 2019, In: ACM Computing Surveys. 52, 4, 14 p., 77.

    Research output: Contribution to journalJournal articleResearchpeer-review

ID: 143987711